

We also don’t use the phone like a gun, which is the bane of so many AR games.

We built this around the idea that your primitive human phone needs a “boost” to see the covert events around you, and that boost has to be within signal range of your units and can only last a short time. We aimed to make it so that you’re in AR for bursts no longer than the time it would take to snap a few photos, this is so that you are never obligated to hold your phone up in the air too long, and so that the whole experience is less socially awkward. Should you choose to use AR it’s a special power-up with a limited duration. AR allows powerful location-based abilities when you walk to the real-world location of a battle, but you can always stick to commanding units remotely from the comfort of home. We actually put a lot of effort into building the mechanics around not looking foolish in public, and playing safe.įor starters, the entire game can be played without AR. No one wants to be embarrassed as they play. A lot of AR games try to do this, and it’s a massive barrier to enjoying the game.

Looking at the Watch Dogs mini-game, and how your character runs around in public, they look foolish even within the context of the game world. This advertisement has not loaded yet, but your article continues below.
